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When Virtual Becomes Reality: What Clinicians Need to Know About VR Ethics

  • ashaabdalla2022
  • Jul 29
  • 3 min read

By Anam Adil, Contributing Author


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Meta recently updated its "Conduct in VR" policy with a simple but striking rule: Do not invade someone's personal space. This policy emphasizes treating virtual behaviors with the same seriousness as real-world actions. Users are explicitly prohibited from harassment, bullying, or making offensive gestures within virtual environments. While this may sound like a basic step toward safer virtual spaces, it raises bigger questions for mental health professionals who are increasingly using VR in clinical practice.


As virtual reality becomes a legitimate tool for psychiatric treatment, ranging from exposure therapy to social skills training, how do clinicians navigate the murky waters of ethics and regulation in these digital environments?


Blurred Boundaries: Why VR Isn't "Just a Game"

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Meta's updated policy reflects a broader cultural shift where virtual experiences are no longer seen as mere simulations. Virtual reality can trigger genuine psychological and emotional responses, meaning the harm experienced in a virtual space can feel just as real as harm in physical settings. This is especially relevant in psychiatry, where immersive environments are used to treat conditions like PTSD, anxiety, and phobias.


Yet, these advancements come with risks. What happens when a patient's sense of reality becomes blurred? If a patient is exposed to a distressing VR scenario or experiences a violation of their virtual "personal space," it can have real psychological repercussions. This underscores the need for clinicians to adopt ethical frameworks that account for the unique impact of VR.


Meta's Code of Conduct and Its Clinical Implications

Meta's broader "Code of Conduct for Virtual Experiences" outlines key principles: voice, safety, authenticity, dignity, and privacy. These values aim to foster safer digital spaces while granting community members and developers the authority to manage conduct within their environments. However, the policy also places the onus on creators and developers to enforce rules, with Meta only intervening in persistent or egregious cases.


For clinicians using VR in therapeutic settings, these guidelines present several challenges:

  1. Decentralized Enforcement: With primary enforcement left to creators and developers, there's no universal oversight. This can lead to inconsistent protection for patients participating in VR-based therapies.

  2. Patient Vulnerability: Vulnerable populations, such as psychiatric patients, may be at higher risk if inappropriate behavior or content is not promptly addressed. Clinicians must be vigilant in selecting and monitoring virtual environments for therapy.

  3. Privacy Risks: The policy warns against gathering or sharing sensitive information. Yet, many VR platforms track user behavior, creating privacy concerns for patients who disclose sensitive mental health information during VR therapy sessions.

  4. Ethical Ambiguity: While Meta outlines prohibited behaviors (e.g., harassment, deception, and exploitation), the policy does not address the subtleties of psychological harm specific to mental health interventions. This leaves clinicians to navigate these gray areas without clear guidance.


Ethical Pitfalls Clinicians Must Consider

  1. Informed Consent in VR: Patients may not fully understand the emotional intensity of VR experiences. Clinicians must clearly communicate the potential psychological effects of immersive therapy.

  2. Patient Privacy: VR platforms often collect and store behavioral data. Clinicians using VR must ensure that patient confidentiality is protected under HIPAA and other privacy standards.

  3. Psychological Safety: Virtual environments can alter a patient's self-perception and worldview. It's vital to monitor for adverse psychological effects and have clear exit strategies if distress arises.

  4. Boundaries in Virtual Spaces: Just as Meta is enforcing respectful conduct, clinicians must set and enforce appropriate behavioral boundaries during virtual therapy to prevent harm.


The Dystopian Edge of Virtual Governance

Meta's move to police virtual conduct raises an unsettling question: When corporations govern behavior in virtual worlds, who sets the ethical standards? While the policy aims to curb harassment, it also highlights the increasing power tech companies wield over our digital and psychological lives.


For mental health professionals, this means staying ahead of the curve. As VR becomes more integrated into psychiatric care, clinicians must advocate for ethical guidelines that prioritize patient well-being over corporate interests.


A Call to Action for Mental Health Professionals

The future of VR in psychiatry is promising, but only if we approach it with caution and care. Clinicians should:

  • Stay informed about evolving VR regulations and their implications for patient care.

  • Establish clear ethical guidelines for VR-based treatments.

  • Advocate for transparency in how patient data is collected and used.

  • Choose VR platforms that align with ethical standards for patient safety and confidentiality.


As virtual and physical realities continue to converge, it's up to the psychiatric community to ensure that ethical practice doesn't get lost in the code. After all, if virtual reality is becoming as real as reality itself, we need to treat it with the seriousness it deserves.



References:

  1. Code of Conduct for Virtual Experiences. (2022). Meta.com. https://www.meta.com/legal/quest/code-of-conduct-for-virtual-experiences/

  2. Krause, C. (2023, October 25). Meta Under Fire: The Legal Battle Revealing Big Tech’s Ethical Dilemmas. Medium. https://medium.com/@carsten.krause/meta-under-fire-the-legal-battle-revealing-big-techs-ethical-dilemmas-2fa2b215f080

 
 
 

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